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Old Feb 28, 2010, 11:54 AM // 11:54   #41
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Originally Posted by Ugh View Post
So rangers just spam Cripshot, Dshot, Savage, LR, Apply, and Natural Stride, their target dies, and then they move on?
You are bitching about natural game mechanics here. 123456 is the normal assasin chain because unlike other characters where you can press, 1, 2, and then tab, hit 2 again, tab and hit 2 again....Assasins have chains that need to be ran or their skills will not hit. Sorry we can't all run Cripshot tab spammers with apply poison and act like we're not pathetic shitters?

Edit: Thumbsup on the english lesson. When beat, use any means neccessary to insult your opponents ego/credibility further so that maybe nobody will listen to them and think you're smart instead. Psychology 101.
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Old Feb 28, 2010, 12:13 PM // 12:13   #42
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Originally Posted by Ugh View Post
So rangers just spam Cripshot, Dshot, Savage, LR, Apply, and Natural Stride, their target dies, and then they move on?

And warriors spam Bull's on non-moving targets, use Frenzy while taking damage, and spam Shock on recharge?

No.

With a sin, you copy a build from PvX, spam skills in a paticular order, your target dies, you do it again. There is absolutely nothing less to it.


Everyone else would rather you have none.

Also, "then" is not used in comparisons, so your actual post contradicts your intent.
As you can see (but you don`t want to see it) I have wrote "more or less" every class, so that excludes rangers in most of their builds yes.

About your little language lesson, ty for it. My mother language isn`t english, but you know what I meant so please don`t be so low and bitch about stupidities that aren`t connected to the whole thread, when you don`t have anything smart to say.
Thanks.
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Old Feb 28, 2010, 12:17 PM // 12:17   #43
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Originally Posted by The-Bigz View Post
Well I can kiss my free glad and fame points goodbye. SW will be nerfed due to high shitter complaints of 'I have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin skill can't beat lameway do something boss-net!'. But hey, at least I was having fun farmin these lame shitter SW sins for the last 2 days. Spend less time being a shitter and more time learning that block stance is now metagame and you might have gotten 40 glad/60 fame like me since the 'GAME CHANGING!!!!!!!!' buff to Seeping Wound.
"I abuse SW but I'm going to pretend I don't use it and that I actually benefitted from others using it so people will stop thinking it's OP."

Cute.

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I still like the buff though, good players with an ability to play the game can now use SW as a viable elite choice rather then PS.
Good players don't play assassins. It's true, sorry.

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You are bitching about natural game mechanics here.
Chains are a bad mechanic that promote mindless play.

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Sorry we can't all run Cripshot tab spammers with apply poison and act like we're not pathetic shitters?
Stop raging. Seriously, it's not healthy.

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Edit: Thumbsup on the english lesson. When beat, use any means neccessary to insult your opponents ego/credibility further so that maybe nobody will listen to them and think you're smart instead. Psychology 101.
That was just a side note, I didn't actually use it as an argument.

Also, this 'point' is extremely hypocritical, considering you're just raging, cussing, making bad points, and insulting others to attempt to give your post credibility:

Quote:
Well I can kiss my free glad and fame points goodbye. SW will be nerfed due to high shitter complaints of 'I have no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin skill can't beat lameway do something boss-net!'. But hey, at least I was having fun farmin these lame shitter SW sins for the last 2 days. Spend less time being a shitter and more time learning that block stance is now metagame and you might have gotten 40 glad/60 fame like me since the 'GAME CHANGING!!!!!!!!' buff to Seeping Wound. I still like the buff though, good players with an ability to play the game can now use SW as a viable elite choice rather then PS.
Quote:
You are bitching about natural game mechanics here. 123456 is the normal assasin chain because unlike other characters where you can press, 1, 2, and then tab, hit 2 again, tab and hit 2 again....Assasins have chains that need to be ran or their skills will not hit. Sorry we can't all run Cripshot tab spammers with apply poison and act like we're not pathetic shitters?

Edit: Thumbsup on the english lesson. When beat, use any means neccessary to insult your opponents ego/credibility further so that maybe nobody will listen to them and think you're smart instead. Psychology 101.
Edit:

Quote:
As you can see (but you don`t want to see it) I have wrote "more or less" every class, so that excludes rangers in most of their builds yes.
You said more or less every non-caster profession, I know.

That excludes rangers, warriors, dervishes, and paragons, which leaves everything but the assassin.

Quote:
About your little language lesson, ty for it. My mother language isn`t english, but you know what I meant so please don`t be so low and bitch about stupidities that aren`t connected to the whole thread, when you don`t have anything smart to say.
Thanks.
I have plenty of 'smart' things to say. You should try listening to them. And I wasn't bitching, I was just pointing out a litte thing that bothers me.

Last edited by Ugh; Feb 28, 2010 at 12:29 PM // 12:29..
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Old Feb 28, 2010, 12:21 PM // 12:21   #44
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Originally Posted by The-Bigz View Post
You are bitching about natural game mechanics here. 123456 is the normal assasin chain because unlike other characters where you can press, 1, 2, and then tab, hit 2 again, tab and hit 2 again....Assasins have chains that need to be ran or their skills will not hit. Sorry we can't all run Cripshot tab spammers with apply poison and act like we're not pathetic shitters?

Edit: Thumbsup on the english lesson. When beat, use any means neccessary to insult your opponents ego/credibility further so that maybe nobody will listen to them and think you're smart instead. Psychology 101.
So because Assassins are so poorly designed they have to resort to 123456 usage, it doesn't matter that it is true for this particular build? What? This is a problem that affects all Assassin builds currently viable, not just this one. It would be like saying "all skills that kill foes instantly work like that, so it doesn't matter Base Defense does it as well, let's give it to all players!". Do you see the retardedness of this argument? Assassins have builds that are extremely mindless. That's a problem that needs to be adressed.

You then proceed to call Rangers mindless. Let me tell you something: If you spam Crippling Shot on recharge, you won't be able to interrupt key skills. If you focus only on interrupting, you won't be able to Cripple stuff and spread Poison.

Rangers have more than one role. It takes an expert player to know when to do what, not to mention that interrupting properly is rather hard. 3/4 cast time Spells are easy to interrupt, but only when you're camping your target, in which case your target will resort to cancelcasting to psyche you out. The interrupter and his victim are in a constant state of psychological warfare.

Rangers are one of the hardest profession to master in Guild Wars. Claiming otherwise shows exactly how ignorant you are. I pity you.
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Old Feb 28, 2010, 12:43 PM // 12:43   #45
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Hold on, the assassins in this thread are actually QQing about something other than Shadow Form?

Oh lawd.

In regard to Seeping wound being nerfed, just get over it. Nerfing is a good thing, and it forces you to think in a wider perspective. My favorite Cripshot got nerfed, which was a pity for me, but in the end it's a good thing.
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Old Feb 28, 2010, 12:45 PM // 12:45   #46
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Originally Posted by Meridon View Post
Hold on, the assassins in this thread are actually QQing about something other than Shadow Form?

Oh lawd.

In regard to Seeping wound being nerfed, just get over it. Nerfing is a good thing, and it forces you to think in a wider perspective. My favorite Cripshot got nerfed, which was a pity for me, but in the end it's a good thing.
What is being argued is that it needs to be nerfed again.
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Old Feb 28, 2010, 12:58 PM // 12:58   #47
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Originally Posted by Morphy View Post
What is being argued is that it needs to be nerfed again.
If it needs nerfing again, I have no problem with it. My point on why nerfing is a good thing still stands.
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Old Feb 28, 2010, 01:01 PM // 13:01   #48
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Then I salute you, sir.
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Old Feb 28, 2010, 02:21 PM // 14:21   #49
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To whiners again: I have made nothing but feedback, and yes, RUDELY pointed out your mistakes just like I would have you point out mine, and how easy it is to say that all classes take no skill, rather then reflexes. Hitting 3 or 4 to interrupt after spreading snare/poison requires reflexes, not brains.

I have also said that Seeping Wound would be better off with another Nerf to 25% movement speed instead of 50%, because it is a bit OP. But thats the only change I would suggest.

Good Players dont play assasins: Good players play all classes and specialize in a few that they are good at. A good assasin before this buff that has you kitties going assanine could still own mostly everything it set its eyes on, if not countered/pre measures were taken to shut them down, and thats why good players would play them in RA, which is what I thought we were discussing this nerf over. Quit crying because now you can't cast Empathy and forget about melee, you might just have to use a brain cell or two.

I have also said that most characters do have mindless skill bars to run, including the oh so skilled 'I hit lightning reflexes and 123 after conditioning enemy team on monks to interrupt'. Claiming that your using a ranger with a bow to interrupt is beyond pitiful when Mesmers interrupts cant be blocked, and do far worse things then the casual random d-shot. That proves my point on how experienced you are in the game.

To all those treating me like an r-tard: Sorry my join date is 2010. I didn't come here until I heard about it from one of those mending wammos I always kill, and then I come here and findout all the gamebreaking meta and fail updates were because that mending wammo I killed is giving A-net advice on how to make sure they can't fail anymore.

In regards to NERF THIS!!!! - I think all you players think your good, and when new metagame comes along that you dont feel like adjusting for and you get your ass kicked, you come here to try and get it nerfed again. I believe it was overpowered when it was first buffed, yes. Now they have taken away over 70 damage dealt by it, which is almost equal to Toxic Shock, which just requires you to be poisoned, and is a none elite.

Aside from random trolls and flames, notes on the actual skill to Martin on my opinion so he doesn't have to read through this retarded e-peen attack I have helped contribute to.


If Seeping Wound needs another nerf: Let it be to the movement speed. 25% reduced movement speed instead of 50%. But that is all I would suggest.

And one final note to Ugh seing as we are having an epic internet arguement: If I used Seeping Wound rather then a Coward/Shock/Shield Bash Warrior that mows over shitters like that all day, I might be offended. But I'm not. I'm just saying when I do go back to sinning in RA when I capout my other PvP ranks, I would like something other then Palm Strike->Trampling Ox as my elite set to farm epic fails.


After Re-reading thread and engaging brain, another note to Ugh: Instead of swearing and saying shitter from now on, I will take 8 seconds to type out 'your bad at the game' instead of 2 seconds to type shitter. Thank you for attacking obvious guild wars slang and once again attempting to make me look stupid for calling you a shitter for posting no solution and just QQing over what kicked your R10 Ursan in RA build?

Last edited by The-Bigz; Feb 28, 2010 at 03:02 PM // 15:02..
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Old Feb 28, 2010, 04:38 PM // 16:38   #50
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Originally Posted by The-Bigz View Post
Good Players dont play assasins: Good players play all classes and specialize in a few that they are good at. A good assasin before this buff that has you kitties going assanine could still own mostly everything it set its eyes on, if not countered/pre measures were taken to shut them down, and thats why good players would play them in RA, which is what I thought we were discussing this nerf over. Quit crying because now you can't cast Empathy and forget about melee, you might just have to use a brain cell or two.
Please tell me what a good player would do differently than an average player if both are playing as an assassin with the same bar.

The formula for success as a sin is:

1. Copy build off PvX
2. Bash keyboard against wall
3. Things die

Quote:
I have also said that most characters do have mindless skill bars to run, including the oh so skilled 'I hit lightning reflexes and 123 after conditioning enemy team on monks to interrupt'. Claiming that your using a ranger with a bow to interrupt is beyond pitiful when Mesmers interrupts cant be blocked, and do far worse things then the casual random d-shot. That proves my point on how experienced you are in the game.
Are you saying rangers are bad? If so, that proves my point on how experienced you are in the game.

Rangers can interrupt, spread poison, snare (all on one bar :O), and they have great survivalibility.

And ranger interrupts have several advantages over mesmer ones:

They have much shorter recharges (<-- that's a biggie).
They're fairly cheap.
Most ranger interrupts interrupt all skills while most mesmer interrupts only interrupt spells.
Dshot is more powerful than any non-elite mesmer interrupt.

Quote:
To all those treating me like an r-tard: Sorry my join date is 2010. I didn't come here until I heard about it from one of those mending wammos I always kill, and then I come here and findout all the gamebreaking meta and fail updates were because that mending wammo I killed is giving A-net advice on how to make sure they can't fail anymore.
How does join date have anything to do with a mental deficiancy you may or may not have?

Quote:
Aside from random trolls and flames, notes on the actual skill to Martin on my opinion so he doesn't have to read through this retarded e-peen attack I have helped contribute to.
E-peen isn't discussed in this thread.

Quote:
And one final note to Ugh seing as we are having an epic internet arguement:
Are there any other kind? :|

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If I used Seeping Wound rather then a Coward/Shock/Shield Bash Warrior that mows over shitters like that all day, I might be offended. But I'm not. I'm just saying when I do go back to sinning in RA when I capout my other PvP ranks, I would like something other then Palm Strike->Trampling Ox as my elite set to farm epic fails.
That's fine. I just think sins (the combo system, specifically) should be adjusted so sins don't have to 1-2-3-4-5-6 things to death all the time. It's brainless and OP.

Quote:
After Re-reading thread and engaging brain, another note to Ugh: Instead of swearing and saying shitter from now on, I will take 8 seconds to type out 'your bad at the game' instead of 2 seconds to type shitter.
Thanks. I will then take 7 seconds (yeah, 7) to type out 'you're a hypocritical ignoramus.'

Quote:
Thank you for attacking obvious guild wars slang and once again attempting to make me look stupid for calling you a shitter for posting no solution and just QQing over what kicked your R10 Ursan in RA build?
I wan't attempting to make you look stupid, I was pointing out that you were just raging at me (after I didn't even do anything to you >.>) rather than making a point.

I think we're done here.

Last edited by Ugh; Feb 28, 2010 at 04:41 PM // 16:41..
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Old Feb 28, 2010, 05:36 PM // 17:36   #51
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Sigh. White Flag, I surrender. You must have skill to play any other class then assasin, interrupting any skill on a 1234567 assasins skill bar will not help you, but instead cause him to do more damage, blind and empathy are not imba, and 2 interrupts spreadout on one bar with a 1/2 second use time as a melee attack that can be stopped by blind/block are intensely amazing. You win the prize Ugh. I am retard.

To Devs: I have posted my opinion on the fix and hope you take it into consideration. Thank you for giving the assasins back their glass cannon feeling now that they have a decent spike to run.

To people saying nerf: Give some other options for the skill to be changed and explain why you think it is OP other then 'I dont bring anti melee/hex and melee/hex kills me so it must be OP'.

Removed response to Del below me. Obvious wishful thinking is obvious.

Last edited by The-Bigz; Feb 28, 2010 at 05:59 PM // 17:59..
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Old Feb 28, 2010, 05:40 PM // 17:40   #52
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Originally Posted by The-Bigz View Post
To people saying nerf: Give some other options for the skill to be changed and explain why you think it is OP other then 'I dont bring anti melee/hex and melee/hex kills me so it must be OP'.
So you think every class should bring hex removal and stances just for the sake of buildwarsing pvx Sw sins? sorry bro, but you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.
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Old Mar 01, 2010, 07:41 AM // 07:41   #53
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Rangers are much more difficult to master than an assassin as they have to be able to fulfil a variety of roles. They're not all just interrupt spammers like the ones that you play with in RA. If I was able to nerf it I would remove the snare (I want to be able to kite away from melee characters), decrease the dmg to around 5...16...19, increase the casting time to either 3/4 or 1 second, and make it normal spell range.

Happy to accept any criticisms.
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Old Mar 01, 2010, 11:03 AM // 11:03   #54
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Originally Posted by The-Bigz View Post
To whiners again: I have made nothing but feedback, and yes, RUDELY pointed out your mistakes just like I would have you point out mine, and how easy it is to say that all classes take no skill, rather then reflexes. Hitting 3 or 4 to interrupt after spreading snare/poison requires reflexes, not brains.
The biggest part of being a good Ranger or Warrior is knowing what to do, strategizing. Reflexes are indeed important for a Ranger, but it requires insight and understanding of the game to be able to truly play a Ranger well. There isn't such a thing for Assassins: You pick a target, 123456 him to death, rinse and repeat.

Quote:
I have also said that Seeping Wound would be better off with another Nerf to 25% movement speed instead of 50%, because it is a bit OP. But thats the only change I would suggest.
That doesn't make the skill any less mindless. Assassins need a big overhaul if you want them to have strategical value.

Quote:
Good Players dont play assasins: Good players play all classes and specialize in a few that they are good at. A good assasin before this buff that has you kitties going assanine could still own mostly everything it set its eyes on, if not countered/pre measures were taken to shut them down, and thats why good players would play them in RA, which is what I thought we were discussing this nerf over. Quit crying because now you can't cast Empathy and forget about melee, you might just have to use a brain cell or two.
Uhm, I have played Assassins in the past and the only thing you could possibly call strategy was auto-attacking a target till the Monk wastes his Guardian then comboing another target. This kind of stuff isn't hard to do and doesn't require any insight or awareness: Just wait till they waste their important skills. Empathy is a bad skill for balance. It should be reworked because it takes no skill to play. Seeping Wound needs a nerf because it puts Assassins into play in a way that is degenerate and mindless.

Quote:
I have also said that most characters do have mindless skill bars to run, including the oh so skilled 'I hit lightning reflexes and 123 after conditioning enemy team on monks to interrupt'. Claiming that your using a ranger with a bow to interrupt is beyond pitiful when Mesmers interrupts cant be blocked, and do far worse things then the casual random d-shot. That proves my point on how experienced you are in the game.
Ranger interrupts are so powerful because they have a very short recharge, meaning they can be used oftenly. Mesmer interrupts generally have more powerful effects. Mesmer interrupts will generally be used to trigger that effect, Ranger interrupts will be used purely to interrupt skills. Dshot is very powerful because it has both a short recharge and a good side effect.

Surely you can see yourself that if 99% of the top guilds run Rangers with interrupts, they have to be powerful? People use Rangers for a reason.

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To all those treating me like an r-tard: Sorry my join date is 2010. I didn't come here until I heard about it from one of those mending wammos I always kill, and then I come here and findout all the gamebreaking meta and fail updates were because that mending wammo I killed is giving A-net advice on how to make sure they can't fail anymore.
Arenanet is extremely inconsistent with their balance. Saying that they follow the advice of one of your RA friends sounds a bit dumb to me. Other than that, if those "wammos" don't want to fail anymore, they are better off taking that Assassin build, which is far easier to play. Kind of ironic, don't you think?

Quote:
In regards to NERF THIS!!!! - I think all you players think your good, and when new metagame comes along that you dont feel like adjusting for and you get your ass kicked, you come here to try and get it nerfed again. I believe it was overpowered when it was first buffed, yes. Now they have taken away over 70 damage dealt by it, which is almost equal to Toxic Shock, which just requires you to be poisoned, and is a none elite.
Adapting to this metagame is very easy: I just need to take that Assassin build and abuse it like crazy. That's not my issue with this skill. The issue is that it dumbs down the game. People are using 5 of these idiotic builds with Orders in GvG now. No matter how you look at it, that's a bad thing. Your comparison with Toxic Shock is terrrible, by the way: this skill is so powerful because it is a hex primer that deals damage and snares your opponent, with a really low recharge, cast time and energy cost. Even if the damage was reduced to, say, 5-15 it would still be ridiculous. It's not the damage that makes this skill so powerful, it's that it does so much things at the same time. The same reason why Palm Strike was so broken when they introduced that.

Quote:
Aside from random trolls and flames, notes on the actual skill to Martin on my opinion so he doesn't have to read through this retarded e-peen attack I have helped contribute to.
I'm not trolling: I'm showing you exactly how wrong you are in an attempt to let Arenanet ignore people like you.

Quote:
If Seeping Wound needs another nerf: Let it be to the movement speed. 25% reduced movement speed instead of 50%. But that is all I would suggest.
Again, any nerf to this skill will either take it out of the game (which is good) or leave it still overpowered. This skill needs a more thorough rework, if balancing is your intent.

Quote:
And one final note to Ugh seing as we are having an epic internet arguement: If I used Seeping Wound rather then a Coward/Shock/Shield Bash Warrior that mows over shitters like that all day, I might be offended. But I'm not. I'm just saying when I do go back to sinning in RA when I capout my other PvP ranks, I would like something other then Palm Strike->Trampling Ox as my elite set to farm epic fails.
You see, Palm Strike isn't good for balance either. It's unused because there are more powerful builds, but it's as mindless as the next Assassin build. Didn't you see the ruckus that the Palm Strike buff caused? That shows exactly how bad Assassins are doing.

Last edited by Morphy; Mar 01, 2010 at 11:05 AM // 11:05..
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Old Mar 01, 2010, 11:27 AM // 11:27   #55
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Originally Posted by Morphy View Post
The biggest part of being a good Ranger or Warrior is knowing what to do, strategizing. Reflexes are indeed important for a Ranger, but it requires insight and understanding of the game to be able to truly play a Ranger well. There isn't such a thing for Assassins: You pick a target, 123456 him to death, rinse and repeat.



That doesn't make the skill any less mindless. Assassins need a big overhaul if you want them to have strategical value.



Uhm, I have played Assassins in the past and the only thing you could possibly call strategy was auto-attacking a target till the Monk wastes his Guardian then comboing another target. This kind of stuff isn't hard to do and doesn't require any insight or awareness: Just wait till they waste their important skills. Empathy is a bad skill for balance. It should be reworked because it takes no skill to play. Seeping Wound needs a nerf because it puts Assassins into play in a way that is degenerate and mindless.



Ranger interrupts are so powerful because they have a very short recharge, meaning they can be used oftenly. Mesmer interrupts generally have more powerful effects. Mesmer interrupts will generally be used to trigger that effect, Ranger interrupts will be used purely to interrupt skills. Dshot is very powerful because it has both a short recharge and a good side effect.

Surely you can see yourself that if 99% of the top guilds run Rangers with interrupts, they have to be powerful? People use Rangers for a reason.



Arenanet is extremely inconsistent with their balance. Saying that they follow the advice of one of your RA friends sounds a bit dumb to me. Other than that, if those "wammos" don't want to fail anymore, they are better off taking that Assassin build, which is far easier to play. Kind of ironic, don't you think?



Adapting to this metagame is very easy: I just need to take that Assassin build and abuse it like crazy. That's not my issue with this skill. The issue is that it dumbs down the game. People are using 5 of these idiotic builds with Orders in GvG now. No matter how you look at it, that's a bad thing. Your comparison with Toxic Shock is terrrible, by the way: this skill is so powerful because it is a hex primer that deals damage and snares your opponent, with a really low recharge, cast time and energy cost. Even if the damage was reduced to, say, 5-15 it would still be ridiculous. It's not the damage that makes this skill so powerful, it's that it does so much things at the same time. The same reason why Palm Strike was so broken when they introduced that.



I'm not trolling: I'm showing you exactly how wrong you are in an attempt to let Arenanet ignore people like you.



Again, any nerf to this skill will either take it out of the game (which is good) or leave it still overpowered. This skill needs a more thorough rework, if balancing is your intent.



You see, Palm Strike isn't good for balance either. It's unused because there are more powerful builds, but it's as mindless as the next Assassin build. Didn't you see the ruckus that the Palm Strike buff caused? That shows exactly how bad Assassins are doing.


Alrite so in your opinion, the whole game should be re-worked to cater to you, rangers take 'insight' and 'expertise' rather then predicting when your enemy is going to use a certain skill and blammo the 2 or 3 button, Assasins are not the end all to the game now, they finally get a part in the game now. You brag about 'rangers r great l0l pr0' but if you were a great ranger you'd have no problem with this metagame shift, the rangers I know are having alot of fun with this.

1. D-Shot at half range or when they get in range.
2. ?????????
3. Profit?
4. If you miss it because your bad, you always have over 5 stances to choose from.


'Pro people use rangers so they must be good!': I could win mAT playing with random henchmen, its that shitter.

Palm Strike = Mindless?
Most of the time, unless you know how to split and lineback while still dealing damage to key enemies.


Actually talking to you is useless. I used Seeping Before it got buffed, and you ask for it to be re-nerfed to less then its original damage before, but still stays 1/2 range cast.


@ Pinkey: That is WEAKER then before it got buffed. If your going to QQ over shit at least know what the original skill did, rather then rush to Guild Wars Guru to complain because you are getting beat.
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Old Mar 01, 2010, 03:29 PM // 15:29   #56
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Originally Posted by The-Bigz View Post
1. D-Shot at half range or when they get in range.
2. ?????????
3. Profit?
4. If you miss it because your bad, you always have over 5 stances to choose from.
yes, because you can reflex a 1/4 second cast with a 1/4 second bow attack. PURE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING GENIOUS.

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Originally Posted by The-Bigz View Post
'Pro people use rangers so they must be good!': I could win mAT playing with random henchmen, its that shitter.

Palm Strike = Mindless?
Most of the time, unless you know how to split and lineback while still dealing damage to key enemies.
palm strike is indeed mindless, just like every other assassin build. quit trying to rationalize it.
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Old Mar 01, 2010, 05:43 PM // 17:43   #57
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Alrite so in your opinion, the whole game should be re-worked to cater to you, rangers take 'insight' and 'expertise' rather then predicting when your enemy is going to use a certain skill and blammo the 2 or 3 button, Assasins are not the end all to the game now, they finally get a part in the game now. You brag about 'rangers r great l0l pr0' but if you were a great ranger you'd have no problem with this metagame shift, the rangers I know are having alot of fun with this.
Rangers are fine for the most part: They have some left-overs that are designed to deal damage, which needs to remain outside of the Ranger scope, but not much noteworthy. Dual Shot, Forked Arrow and Punishing Shot should be reworked so that they have a different purpose besides being R-spike fuel. Stances could also use some work: They currently require very little awareness.

As far as I'm concerned, Rangers weren't changed in the last update apart from the mandatory Crippling Shot revert. I really don't know how this metagame shift (FC Blood Magic Mesmers and Seeping Wound Assassins seeing use) would affect proper Rangers, other than having to deal with overly simplistic and boring builds. It just makes the job of a Ranger easier. Again, my issue with Seeping Wound is that it's a boring skill, both to play and play against.

Quote:
1. D-Shot at half range or when they get in range.
2. ?????????
3. Profit?
4. If you miss it because your bad, you always have over 5 stances to choose from.
I don't know what point you're trying to make with this overly simplistic view of how Dshot should be used. Dshot is a shutdown skill; it's up to the player to decide what should be shut down and, obviously, to execute that. It's a hard skill to master. And that's just one skill on the Ranger bar. Concerning that 4. thing, what? Rangers don't take 5 stances. I also don't understand how failing to shut down a skill (important!) and stance use are related. They're separate and should be treated as such.

Quote:
'Pro people use rangers so they must be good!': I could win mAT playing with random henchmen, its that shitter.
I'd like to see you try. Also, good job ignoring the rest of what I said, which had to do with why Ranger interrupts are powerful and not weak as you seem to claim. Please react to what is relevant.

Quote:
Palm Strike = Mindless?
Most of the time, unless you know how to split and lineback while still dealing damage to key enemies.
Lol at the assumption that Palm Strike isn't mindless. Those strategies you mention are inherent to any frontliner. Different strategies don't need different skill use: you just spam your attack skills on a Warrior (linebacking) or on NPCs (splitting). That's still mindless: pick your target and spamspamspam, switch to Warrior if your team is taking too much pressure. Besides that, Palm Strike mainly sees (saw) use in Heroes' Ascent, where these strategies aren't nearly as important.

Quote:
Actually talking to you is useless. I used Seeping Before it got buffed, and you ask for it to be re-nerfed to less then its original damage before, but still stays 1/2 range cast.
Nowhere in my post did I put a serious suggestion for this skill. The 5-15 scaling was merely an example to show exactly how powerful (=overpowered) this skill is. Stop taking what I say out of context.


Before you react to my post, answer me this: Do you care about skill balance at all? Do you agree that this game should be about how skilled you are, not what skills you choose to use? If so, then my arguments should convince you you're wrong. If not, and it looks like it judging by your posts, then there isn't much convincing I can do: you disagree with me on a fundamental level. I can prove that Seeping Wound is gravely overpowered, but if you think that's not a problem then there isn't much to discuss, is there?
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Old Mar 01, 2010, 09:22 PM // 21:22   #58
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Originally Posted by Morphy View Post
Rangers are fine for the most part: They have some left-overs that are designed to deal damage, which needs to remain outside of the Ranger scope, but not much noteworthy. Dual Shot, Forked Arrow and Punishing Shot should be reworked so that they have a different purpose besides being R-spike fuel. Stances could also use some work: They currently require very little awareness.


-Agree'd on this one, r-spike is very dominant in the forms of PvP that most people think their pro for 123 venting-

As far as I'm concerned, Rangers weren't changed in the last update apart from the mandatory Crippling Shot revert. I really don't know how this metagame shift (FC Blood Magic Mesmers and Seeping Wound Assassins seeing use) would affect proper Rangers, other than having to deal with overly simplistic and boring builds. It just makes the job of a Ranger easier. Again, my issue with Seeping Wound is that it's a boring skill, both to play and play against.

-Agree'd as well. But aren't most cookie cutter builds boring to play against? Seeping Wound is just a new one.-

I don't know what point you're trying to make with this overly simplistic view of how Dshot should be used. Dshot is a shutdown skill; it's up to the player to decide what should be shut down and, obviously, to execute that. It's a hard skill to master. And that's just one skill on the Ranger bar. Concerning that 4. thing, what? Rangers don't take 5 stances. I also don't understand how failing to shut down a skill (important!) and stance use are related. They're separate and should be treated as such.

-My point is that D-shot has a low energy cost and is spammable, and having it on your bar if you know how to use it is a very powerful tool. However block and blind do still own it, and I would take a mesmer with 4 interrupts rather then a ranger with d-shot, hope this clears up how I feel about d-shot/savage. And Ranger metagame is currently around 5 different stances that are widely used, so I was saying that if you failed to interrupt/shutdown the assasin before they got to you, you could always press 6 or 7 to block their chain.

EDIT: Rangers do have different purposes, but the casual bar is a condition and an interrupt with mending touch/remove hex, a speed stance, and a block stance. I would take a mesmer with heavy interrupts and a snare rather then a Ranger is what I am trying to say so that it doesn't come across as ignorant to rangers or that I dont know what their capable of in the right hands.-


I'd like to see you try. Also, good job ignoring the rest of what I said, which had to do with why Ranger interrupts are powerful and not weak as you seem to claim. Please react to what is relevant.

-That is basically all your arguement was. Rangers are good and if you dont agree then press B and observe 123 ventspike-



Lol at the assumption that Palm Strike isn't mindless. Those strategies you mention are inherent to any frontliner. Different strategies don't need different skill use: you just spam your attack skills on a Warrior (linebacking) or on NPCs (splitting). That's still mindless: pick your target and spamspamspam, switch to Warrior if your team is taking too much pressure. Besides that, Palm Strike mainly sees (saw) use in Heroes' Ascent, where these strategies aren't nearly as important.

-Skill: Knowledge, ability, or general mindframe used to make you good at something. Saying that Palm Strike is mindless and then proceeding to say that any other player that plays frontline is mindless as well for using the linebacking/splitting theory is dumb. Palm strike can be effectively used for relieving pressure on the team and pressuring the enemy team. 7 second cooldown, 5+ second cripple for 5 energy.-



Nowhere in my post did I put a serious suggestion for this skill. The 5-15 scaling was merely an example to show exactly how powerful (=overpowered) this skill is. Stop taking what I say out of context.

-I have said in most of my posts to post an idea to change this rather then QQ over it, I thought that maybe you had read what I said for once.-

Before you react to my post, answer me this: Do you care about skill balance at all? Do you agree that this game should be about how skilled you are, not what skills you choose to use? If so, then my arguments should convince you you're wrong. If not, and it looks like it judging by your posts, then there isn't much convincing I can do: you disagree with me on a fundamental level. I can prove that Seeping Wound is gravely overpowered, but if you think that's not a problem then there isn't much to discuss, is there?

-I care about skill balance, but because a skill is overpowered in one area does not mean its overpowered in another. Seeping Wound is weak in JQ/FA/AB (RA if you dont bring a self sustaining build), but is strong and useful in GvG and some HA, where single target spiking is the main way to win. It doesn't need a nerf based on the fact that Broken Ascent and Bad Team Vs Really Bad team suffers from it, it needs to be integrated into metagame. And for the record, I said that I believed the snare should be toned down, because 50% reduced movement speed is overpowered for a 1/4th cast time.-

I wrote my response to each point in -this- part.

Last edited by The-Bigz; Mar 01, 2010 at 09:31 PM // 21:31..
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Old Mar 01, 2010, 09:36 PM // 21:36   #59
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to put this frankly, anyone ever notice how something kicks thier ass in pvp or overfarms them they get all upset and want the main skill nerfed? guys,if you want seeping wound toned down a bit, then how about asking for toning down Blinding surge...? quit QQing intelligently about a skill thats overpowered, simply put hexbreaker then laugh, or assassins remedy/other condition removal.problem solved.
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Old Mar 01, 2010, 09:41 PM // 21:41   #60
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to put this frankly, anyone ever notice how something kicks thier ass in pvp or overfarms them they get all upset and want the main skill nerfed? guys,if you want seeping wound toned down a bit, then how about asking for toning down Blinding surge...? quit QQing intelligently about a skill thats overpowered, simply put hexbreaker then laugh, or assassins remedy/other condition removal.problem solved.
I've said this 3 times in this thread alone, now that everything BUT SF is nerfed to oblivion and so are the other skills related to farming without the help of some of these elitists, they must go to PvP to get it nerfed away as well because they can't PvE solo effectively and nobody wants to deal with their attitudes.

GOGOGOGO selective nerfing.

And on a side note: HOW DARE YOU EXPECT PEOPLE TO CHANGE THEIR BUILDS FOR UPDATED METAGAME?!?! HOW DARE YOU?!?! GET OUT! YOUR BAD AT GUILD WURS!
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